Commands called on a game client can be sent up to the server effortlessly.
Custom commands can be written entirely in blueprints. No C++ required!
ConsoleX3's command line syntax modeled after calling functions in a programming language making it easy to learn and familiar for programmers.
Commands can return values that can be inputted as parameters of new commands.
Multiple commands can be called at once with ConsoleX3 aliases.
ConsoleX3 has native support for built in unreal engine commands. With automatic networking to your game server.
ConsoleX3 has full autocomplete support for both Unreal commands and custom commands.
ConsoleX3 has a fully functional built in history letting you recall previous commands you inputted into it.
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